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Wanted Level Edit

The wanted level represents how much the player is wanted by the authorities, for committing a crime or otherwise breaching the law. In Gangstar New Orleans, the wanted level is displayed as a certain number of stars beside the GPS mini-map. The wanted level is eliminated when the player escapes police pursuit.

0-star wanted level Edit

At zero stars, the player is free to roam the world without police pursuit. "Minor" infringements of the law, such as taking down/running over a few civilians, will not incur a wanted level. Crimes in secluded locations may also be ignored. The destruction of empty vehicles is also disregarded, provided nobody is killed.

1-star wanted level Edit

At one star, police give minor pursuit to the player. Police will choose to arrest the player if possible. A one-star wanted level is achieved by:

  • Killing/running over an excessive number of civilians
  • Firing shots in a busy location (even if nobody is hurt)
  • Destroying occupied vehicles
  • Killing a police officer
  • Hijacking an occupied police car

At one star, the player will be pursued by poorly-equipped police officers (usually with pistols) in police cars.

2-star wanted level Edit

At two stars, police continue to give pursuit, but hardly any more intensely. Police will still try to arrest the player, but will also shoot. A two-star wanted level is achieved by:

  • Continuing to evade police
  • Killing more civilians/police (the latter is more despicable)
  • Destroying occupied vehicles

A two-star pursuit is similar to a one-star pursuit, but the search radius is expanded.

3-star wanted level Edit

At three stars, police employ a shoot-to-kill policy. A three-star wanted level is achieved by:

  • Killing more civilians/police
  • Destroying more vehicles

At three stars, police with 3 star SMG (violent crossfire) will lay pursuit. The search radius is more extensive, and it is harder for the player to escape. A police helicopter may also appear, but only to track the player's location (it lacks the ability to shoot).

4-star wanted level Edit

At four stars, SWAT vans appear. The streets will be almost completely cleared of civilian presence. A four-star wanted level is achieved by:

  • Killing more police
  • Destroying more vehicles

At four stars, SWAT units arrive en masse, and the search radius is expanded. The SWAT teams are armed with a 4 star assualt rifle (mortimer's pride)

5-star wanted level Edit

At five stars, the player is boxed in by army vehicles (including the Tartarus jeep) and soldiers carrying 5 star army machine guns (The brute)

  • Killing more police
  • Destroying more vehicles

The search radius is expanded hugely, and covers a large part of New Orleans.

Police Edit

There are five types of police, each corresponding to a particular wanted level. Police vehicles are successively more powerful and damage-resistant, ranging from the simple police car (Eunomia, Peltast, Hermes) to the SWAT van (Ballistae) and the military jeep (Tartarus) and the helicopter.

Losing the Police Edit

Losing the police can happen in two ways.

  1. Evading capture until the wanted level is eliminated
  2. Exiting free roam (i.e. completing a mission or raiding a turf, or visiting the player's mansion)

The latter is the easy way out, but will not cost you anything in terms of money, diamonds, or any form of bail.

The wanted stars will disappear once the authorities have decided not to pursue further. The stars flash red during the pursuit, and vanish once the cops have been lost. The red arc around the GPS mini-map shows how much longer is needed for the player to evade capture. The arc fades away in sections when the police cannot get a visual of the player, but will gradually return to a full circle when the player re-engages police by shooting or otherwise being detected. The player loses his wanted level faster when outside the search radius. This takes around 30 seconds to 1 minute, at most, usually.

As a result of the game environment, the player is able to evade police in water, as they are unable to swim and often do not shoot at the player once he is in water (but will immediately do so once he returns to land). The police also cannot chase the player into places accessible only by helicopter, or by climbing (for example, a roof or a balcony, or a barricade in the form of a concrete bollard or a wall), though in the latter case they will still shoot or arrest the player if possible.

The police can arrest the player even when the latter is in a moving vehicle, but the player can also hijack an occupied police vehicle and drive off quickly, thus resisting arrest. Once a police vehicle is empty, it cannot be occupied again, and is free for the player to drive.

Injury and Arrest Edit

When the player is killed by police (his health depleted), he is "injured" and must pay hospital fees, starting out at around $300, regardless of what injuries have been sustained.

The player can also be arrested by the authorities, and must pay bail of $300, ranging up to $1000, to go free. This is paid automatically.

The player cannot be both injured and arrested at the same time, and it is sometimes more preferable to be injured rather than arrested, as the fine paid will be smaller.

In a newer update, the medical bill and bail had been increased and will not be paid automatically. The player may view a video advertisement to resume for free. The player may also reload the game.